This video showcases the current state of Jasmine's game, ReTale. All 3D models
(except for the cabinet and the stack of books) was created and textured by Jasmine. All of the 2D
art and UI art featured was also created by Jasmine.
The project is built in Unity, and uses assets made in Maya, Blender, Photoshop, and Illustrator.
In Progress.
This image showcases one of the digital pieces that Jasmine created
for her project ReTale. Jasmine has worked in a variety of programs including Photoshop, Illustrator, and
Clip Paint Studio.
The image is also a link to a Google Drive with more examples of Jasmine's
digital art for the past three years.
In Progress.
Jasmine is well-versed in traditional and digital art. They are also very good at
mimicking other's art styles in order to keep the art of a project consistent. Jasmine has worked with
pencil, charcoal, pastels, watercolors, printmaking, and more traditional art mediums.
The photo above is a link to a google drive with example's of Jasmine's art.
In progress
As a multidisciplinary artist, Jasmine has worked on developing User Interfaces for a variety
of projects. Most notably in their work for GimmWorks on Bronco Beam.
Made with Adobe XD, with some assets from Illustrator and Photoshop.
Completed May 2020.
An interactive comic about the nature of light developed by a team of four.
Jasmine helped developed the art style and some of animations.
Primarily made with Photshop and Adobe Animate.
Completed May 2020.
This trailer was made by Jasmine for a game Jasmine developed. All art
assets and animations were done by Jasmine.
This was made using Photshop and Adobe Premier.
Not available anywhere.
This video showcases game play from a group project dubbed Bedtime
Tales.
Jasmine worked as the main art designer on this project and did all the animation for the
player character.
Made with Photoshop and Unity.
Completed in December 2019.